Have you ever longed to wear the screen on which you play Xbox games? If you’ve been searching for a new device to utilize your Game Pass Ultimate membership on, Meta and Microsoft announced on Wednesday that customers may begin exploring their cloud gaming library on Meta Quest headsets, including the Quest 2, Quest Pro, and Quest 3.
You’ll need the current Quest patch, a $17-a-month Game Pass Ultimate subscription, and a physical controller that can connect to the Meta Quest over Bluetooth to get started. The system now supports a slew of third-party devices in addition to the Nintendo Switch Pro, Xbox, and PlayStation 4 controllers. The business stated that PS5 DualSense compatibility will be available soon.
To get the most out of a streaming game, you’ll need at least 10Mbps of bandwidth, while 20Mbps is preferable. After that, just download the new Xbox Cloud Gaming (Beta) app to access Microsoft’s increasing collection of streaming content.
It’s not like you’ll be able to play these non-VR games in VR. Instead, you’ll utilize the virtual TV, which transforms the game into a floating, curving monitor that appears in front of you. You won’t be able to utilize the Quest Touch Plus controllers by default, which is why you’ll need the extra third-party controller; but, if you’re using the Quest 3’s full-color passthrough to view your controls and living room in real-time, you won’t need the extra third-party controller.
Microsoft appears to be following through on its promise to make Game Pass available on all platforms. We’ll have to perform our own experiments to see how well everything works while playing single-screen games in VR, but as long as the latency is low, the experience shouldn’t be too dissimilar to watching 2D movies on the Quest.
Meta has been attempting to focus on big-name titles like the recently released Assassin’s Creed Nexus VR, but it appears the firm has taken a “more is more” strategy to increasing sales of its core virtual reality headsets. Earlier this year, the corporation eliminated 4,000 positions across the board, with some of its in-house game teams particularly severely affected. Meta may be attempting to expand its still rather limited VR environment beyond its few remaining first-party developers.